Company:
zSpace, Inc.
Role:
Design Lead & Manager
Dates:
2010 - 2013
As a new 3d environment, zSpace needed a visual language, interaction model, and core tools. I looked to prior art and domain experts for guidance and inspiration.
In my interviews with domain experts, they referenced popular media — Minority Report, the Iron Man movies, Avatar, the Tron movies, and Kinect games — for how they expected 3d spaces to 'work'. I analyzed these sources and enumerated common themes that zSpace could leverage:
I drove the design of zSpace by applying these core design tokens:
Translucent planes and objects provide spatial reference points without completely obscuring objects further away while reinforcing the depth of the 3d workspace. The glowing lines reinforce the shape and modes of objects.
Multiple iterations of design and implementation went into zSpace's workspace and tools. The examples below show different work phases for the workspace, 3d color and material pickers, 3d camera path control, and different menus designs.